ImaginWOW, 2020
Position: Chief Product Officer, Founder
Overview: ImaginWOW was a mobile app that delivered ideas for people to draw and then share via the ImaginWOW creative social network.
Problem being addressed: Reducing screen time in children and increasing creativity
General responsibilities: Essentially, created and delivered everything...Project strategy and management, overall technical and creative concept, UX, content creation, advertising concepts, branding, character design, computer programming, graphic design, animation, Facebook App integration, AWS management, systems implementation and management
Project URL: https://www.facebook.com/imaginwow
After the main prototype was completed, I started testing the market viability of a product like ImaginWOW. It is simple, but will people use it? More importantly, will people pay for it? Is it too simple?
The answers I received were mixed. Parents loved the idea and they saw it as a way for children to express themselves while still using technology. But many of the apps that their children use are free. This became a challenge and one that my business partner and I had to figure out.
I wanted ImaginWOW to be fun and exciting for users who were mainly children under 10 years old. The color scheme, the fonts and animations were designed to increase engagement. I still knew something was missing so I developed a design system of characters that were added to the mobile app and subsequent advertisements and promotional material.
I started designing the app with Sketch. I was able to design all of the screens and workflows in order to check that the flow was correct and so I could communicate to the future development team.
We raised enough money to hire nearshore developers to help us get the mobile app and running. I took their advice and we went with React Native to build out the mobile app. I managed the deployment from the design and Product Management POV.
Before long, the app was ready and we began user testing.
UX was fine. People enjoyed the mobile app. We put it in the App and Google Play stores. Things didn't move. Some of our friends purchased the app and made positive recommendation on the app stores, but only a few sales. We launched advertisement with the idea that ImaginWOW was like "fitness for your brain."
Most of the parents who purchased the app told us that they liked the idea of balancing the amount of screen time with time that their children are creating on paper. We took that and ran with it.
I began creating advertising campaigns related to reducing screen time. The campaign was aptly named, "Operation Reduce Screen Time."
We also tried to launch in different languages.