Customer: ImaginGO
Industry: Education
ImaginGO is a creative thinking platform designed to shift the way people approach problem-solving and innovation. Unlike tools focused on creating assets or designs, ImaginGO helps users unlock new ways of thinking through continuous creative exercises. These exercises build mental flexibility and foster the kind of creative confidence needed in today’s rapidly evolving business landscape.
I cofounded ImaginGO with my sister, Kathleen. She is the CEO and I am the COO/CPO.
Since ImaginGO is designed for elementary education, my goal was to make it both fun and engaging. I wanted children to not only be excited about solving open-ended problems but also eager to use ImaginGO as the tool to do so. I designed the software to feel like a video game, but unlike typical games, the focus is on encouraging students to concentrate on their thoughts and ideas rather than the interface itself.
I created and branded all of the ImaginGO exercises (called GOGO's) so that they can easily be identified and playful. One of our goals was to create a new language or jargon for engaging with ImaginGO. "Let's do a Hachoogie!" or, "What did you think about that Inventci?"